#ifndef __ML_GAME_H__
#define __ML_GAME_H__
#include "world.h"
#include "player.h"
class Game {
public:
	Game(size_t width, size_t height);
	void run();
private:
	size_t mFrame;
	World mWorld;
	sf::RenderWindow mWindow;
	Player mPlayer;
	
private:
	void update(sf::Time dt);
	void draw();
	void processInput();
};

#endif